Before Return to Castle Wolfenstein there was Halflife, before Halflife Quake, before that Doom, and before Doom? Wolfenstein 3D
The grandaddy of all games involving big guns, endless bad guys, and truly classic stereotyping, Wolf3D, let’s face it, is a bit doddery: graphically it’s a little grey around the temples, the pixelated models look like Pop-art and the game is still banned in germany for its use of nazi symbolism. Despite all this, install it and you’ll find it has that ‘4.30 in the morning, knuckles white on the mouse, nerves on a hair-trigger, terrified in case an SS trooper shouts “Achtung” behind you’ addictiveness about it.
It’s 1943. You are Captain William “B.J.” Blazkowicz (stop the sniggering at the back there), the allies’ master of espionage and bi . Allied Command have heard rumours that a mad nazi scientist called Dr Schabbs (original plot device, we know) is planning to raise an army of the dead using doubtlessly entirely rigourous scientific method. Perturbed by the reports you were dispatched. You were nobbled trying to escape withthe blueprintsand imprisoned in the infamous Castle Wolfenstein.
Shoot the Dog!
Choose your difficulty level: even by today’s standards “I am Death Incarnate” is best avoided… Whichever you choose you’ll start with a kinfe and a pistol (their former owner doesn’t look like he’ll need them any more) If you walk down the corridor you’ll find a normal trooper who hasn’t noticed you yet. Pop a round into his head, and he’ll go down. The next paid-up party member you’ll encounter will be a dog – they normally hide right behind doors, so watch out! They’ll try to bite you, and they move quickly and they try and dodge your shots – don’t waste your ammo, just shoot them when they’re about to bite.
There are ten levels in this demo version, and further fifty in the full game. Several of these can only be accessed by another of Wolf’s innovations: carefully concealed secret doors. If you look appreciatively at the tasteful decoration on the walls, you might notice some suspicious bits; if you hit space on them, you’ll find that some move. Behind them there’s anything from Nazi Memorabilia (I’m talking gold cups, not photos of the fuhrer’s trip to blackpool) through health, ammo and hidden weapons, to those secret levels. Claustrophobics beware; the walls of secret rooms do have a nasty tendency to close in on you.
Fight your way out through SS machine gunners, highly-trained attack pinschers, and a john-prescott lookalike double-chaingun toting german called Hans Grosse, and you’ll be free. practically a history lesson?
Arrow keys – movement
alt – hold down to strafe
space – opens doors/secret rooms
control – shoots
1-4 change weapons
esc – menu screen
His bark’s worse than his bite. That’s 8-bit sound for you…
Walkthrough – Tools of the trade
Yon pistol. Hardly a mauser, but it’s that or the knife
More like it… kill an SS man, and he thoughtfully leave you a pressie
time for the inane grin. The chaingun burns bullets, but if you have to kill absolutely every last…
Duke Nukem 3D
486DX2/66, 8 Mb RAM, VGA graphics.
Just another 3D shooter? Don’t you let the Duke hear you say that…
With more grit than an icy motorway, and more cheek than a vegas chorus line, the Duke was the hard man of 3D shooters. Coming from classic 2D platform roots (as replicated in the Duke Nukem: The Manhateen project demo elsewhere in this magazine) he developed a fine line in filth and meaningless B-movie violence not dissimilar to the finest products of Troma studios. In this incarnation, he has to deal with mutant bacon, private dancers, and large amounts of pornography as a substitute for scenery.
To get deeper into this classic comic-book chaos simply strap on those size 13s, and dive in! You’ll start with a small handgun, your boots, and very little idea of what’s going on. If you’re a bit stuck in the game, don’t forget that the Duke loves noting better than blowing down walls with his RPG or pipebombs, which are tucked away in various secrets on this level.
Watch out for the Pig-cop – get hit by his shotgun, and savlon’ll do no good. Run at him, shoot, then jump when he’s about tof ire – hopefully your acrobatics will put him off a little, and you’ll be able pop an apple in his mouth when you land.
(only if first episode – all cheats at http://www.babtech.com/e1secret.html) As a starter if you drop down the vent to the street, jump onto the crate to your right, then to the building slanted ledge. Move to your left and jump through the center window. Grab the RPG ammo. There’s another secret in this room, and one on the ooposiet ledge.
DNCORNHOLIO God mode
DNSTUFF All weapons, ammo, keys and items
DNWEAPONS All weapons and ammo
DNITEMS All items
DNKEYS All keys
An alien pigcop brandishing shotgun. Show-off.
Toilets. Again. If you give them a go, you’ll get healed a bit and enormously amused.
A game that’s literally hundreds of years old, but looking good for its age
Just like you get old men playing backgammon in greek tavernae and old men playing cards in american diners, go into any chinese restaurant and they’re morally obliged to keep two old men gambling in the back room over mahjong. Momjonng is a derivation of that refined game, with the developers trying to move it away from the elderly tea drinker and more to the soccer mom, and her offspring.
At first glance the game isn’t too complicated. The objective is to find and remove tiles in pairs from the layout, much like the traditional game. Skill comes in in knowing which ones to remove so the other player is stymied, and you get an extra try, or rather, money.
As it’s for moms and their offspring the gambling element has been played down just a touch; instead as you remove matching pairs you’re rewarded with extra options for the game. Take away enough rapidly enough and you’ll be given extra musical, or background options. There’s also a hint section if you can’t see a move, and
Finally as it’s made of computer graphjis and not bamboo you’re not starving pands, which cna only be a good thing.
It offers a tile set topped with cute kiddie crayon graphics in the traditional pyramid layout. As you remove tiles, options are available for classical background music, timing, tile count, and hints to show possible moves. You can get a reshuffle of remaining tiles whenever the kids get stumped, and you can choose an “always possible” game guaranteed to make it possible to remove all the tiles. An autoplay mode lets you examine some of the many layouts available if you purchase the ‘Jongg CD Collection which offers many more tile sets, music and graphics.